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Wednesday 10 August 2016

Hunt the Tiger at BRITCON

Veni Vidi Vici will be presenting the Hunt the Tiger participation game, at Britcon 2016, UMIST, Manchester, M1 3NL on 13th and 14th August (Saturday and Sunday).

This scenario for the Action All Fronts WW2 rules, is taken from the film Fury, where one Tiger ambushes four Sherman tanks, destroying three of them before itself being destroyed.
The scenario begins with the Sherman's moving in column along a road when  a Tiger tank opens fire from behind a hedge 800m away. The Tigers first shot destroys one of Sherman's, then its a race for the other Sherman's to close with and take-out the Tiger. During play-testing we ran through this scenario many times. Without a hero leading the Shermans, all the Shermans are destroyed by the Tiger. With a level 2 hero commanding the Sherman 76, the Tiger is destroyed, with one or two of the Shermans still in action.

Remember that a Tiger tank weighs 54,000kg and fires a 10.5kg shell at 770 m/s. A Sherman weighs 30,300kg and fires a 6.5kg shell at 618 m/s.

A view of the tanks
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View from the Tiger
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An interview with the author Steven Zaloga on the accuracy of the film Fury. Makes for an interesting read.

Sunday 12 June 2016

Best Allies 18th century rules getting ready



After play-testing for a year. The rules are coming towards completion. Combat and movement are working nicely and the next stage is to develop army lists for points based games. That is a considerable task as the 18th century seems to have a lot of fighting. So the army lists will include; Great Northern war, War of Spanish succession, Seven years war, American war of Independence, Jacobite rebellions, American colonial wars, War of the First Coalition and Napoleons expedition to Egypt.
Nothing is set in stone until the rules are published though. So if you would like to get involved in the rule development, please join the Yahoo Best Allies group.
During the rule development I have come to warm to this period. Its not about long lines of troops simply blazing away at each other. The real skill is about marching your troops to the right position, overwhelming the enemy in that area and then being able to follow up that success, usually by having some spare cavalry to move through the hole created. The current development version of the rules are on the Yahoo group, so you can try them for yourself.